top of page

Immersive Learning with AR/VR

🎓 Immersive Learning: Why Our Computer Lab Needs AR/VR

Students using VR glasses in the classroom.
Students using VR glasses in the classroom.

Introduction

🌍Learning today isn’t about just reading or watching—it’s about immersion. By bringing AR and VR into The Nexus computer lab, we give students the chance to experience science and history like never before.
“VR and AR allow learners to experience concepts, not just observe them.” (Johnson et al., 2018).

⚗️Virtual Science Labs

Students can conduct virtual experiments safely and repeatedly, improving mastery without the costs or risks of a traditional lab."

A student wearing a VR headset with a beaker floating in front of them.
A student wearing a VR headset with a beaker floating in front of them.

Benefit: Safe, cost-effective, repeatable experiments.


📜AR Storytelling in Social Studies

AR brings history alive by overlaying interactive timelines and 3D models onto maps and artifacts."

“Students develop empathy and perspective by stepping inside history.” (Alvermann & Heron, 2017)

🏛️Virtual Field Trips

"Virtual field trips allow learners to explore ecosystems, historical sites, and cultures across the world without leaving the classroom."

Benefit: Global awareness, deeper engagement.

⚖️Equity & Future Skills

AR/VR ensures equity by offering every student—regardless of background—access to cutting-edge experiences. It also builds 21st-century skills like creativity, collaboration, and problem-solving.

“Immersive tools expand access and prepare students for future careers.” (Martin & Ndum, 2021).

✅Let’s build a future-ready learning commons. AR/VR isn’t a luxury—it’s the next step in student success.

References

Johnson, L. F., Adams Becker, S., Cummins, M., Estrada, V., Freeman, A., & Hall, C. (2018). NMC Horizon Report: 2018 Higher Education Edition. The New Media Consortium.

Martin, F., & Ndum, V. E. (2021). Digital Equity in Education: A Framework for Advancing Social Justice. Information Age Publishing.

Alvermann, D. E., & Heron, C. L. (2017). Technology and adolescent literacy. Routledge.

 
 
 

1 Comment


thandiso.coleman
Aug 30, 2025

A classroom infused with technology will definitely benefit students. The use of AR and VR simulation classes will propel students to become active participants in their disciplines. Learners will also benifit from the objective experience alloted when using these tools.

Like
bottom of page