Immersive Learning with AR/VR
- Decia Danvers
- Aug 24, 2025
- 2 min read
đ Immersive Learning: Why Our Computer Lab Needs AR/VR

Introduction
đLearning today isnât about just reading or watchingâitâs about immersion. By bringing AR and VR into The Nexus computer lab, we give students the chance to experience science and history like never before.
âVR and AR allow learners to experience concepts, not just observe them.â (Johnson et al., 2018).
âď¸Virtual Science Labs
Students can conduct virtual experiments safely and repeatedly, improving mastery without the costs or risks of a traditional lab."

Benefit: Safe, cost-effective, repeatable experiments.
đAR Storytelling in Social Studies
AR brings history alive by overlaying interactive timelines and 3D models onto maps and artifacts."

âStudents develop empathy and perspective by stepping inside history.â (Alvermann & Heron, 2017)
đď¸Virtual Field Trips
"Virtual field trips allow learners to explore ecosystems, historical sites, and cultures across the world without leaving the classroom."
Benefit: Global awareness, deeper engagement.
âď¸Equity & Future Skills
AR/VR ensures equity by offering every studentâregardless of backgroundâaccess to cutting-edge experiences. It also builds 21st-century skills like creativity, collaboration, and problem-solving.
âImmersive tools expand access and prepare students for future careers.â (Martin & Ndum, 2021).
â Letâs build a future-ready learning commons. AR/VR isnât a luxuryâitâs the next step in student success.
References
Johnson, L. F., Adams Becker, S., Cummins, M., Estrada, V., Freeman, A., & Hall, C. (2018). NMC Horizon Report: 2018 Higher Education Edition. The New Media Consortium.
Martin, F., & Ndum, V. E. (2021). Digital Equity in Education: A Framework for Advancing Social Justice. Information Age Publishing.
Alvermann, D. E., & Heron, C. L. (2017). Technology and adolescent literacy. Routledge.



A classroom infused with technology will definitely benefit students. The use of AR and VR simulation classes will propel students to become active participants in their disciplines. Learners will also benifit from the objective experience alloted when using these tools.